artists
Julien
Alma /
Laurent Hart, F
Cory Arcangel, USA
Mister Ministeck Norbert Bayer, D
Tom Betts, GB
Pash Buzari, D
Leon Cmielewski /
Josephine Starrs, AUS
Arcangel Constantini, MEX
Vuk Cosic, Slowenien
Aurélien Froment, F
fuchs-eckermann, A
Beate Geissler /
Oliver Sann, D
Margarete Jahrmann /
Max Moswitzer, A
Jodi, E
Joan Leandre, E
Mongrel, GB
Tilman Reiff /
Volker Morawe, D
Anne-Marie
Schleiner /
Brody Condon, USA
Jan-Peter E.R. Sonntag, D
Space Invader, F
Thomson & Craighead, GB
Olaf Val, D
Yang Zhenzhong, CHI
Lars
Zumbansen, D
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see documentation of the exhibition
games seeks to display the varied range of artistic approaches
to the phenomenon of computer games with nearly 30 exemplary works
of art. Thus, it addresses a subject, which has intensely occupied
the young media art scene over the past few years
In the works shown commercial computer games such as, "Pong",
"Jet Set Willy", "Super Mario", "Tetris",
"Quake" or "Counter Strike" have been
modified in various ways. Their visual aesthetics as well as their
functions have been tampered with.
In addition to games that can be played on computers and consoles
the exhibition also encompasses installations, videos, objects and
graphics.
The range of artistic strategies displayed in the exhibition spans
from the adaptation of the programming code to the manipulation
of the hardware through to the "translation" of digital
scenes and motifs into the language of analogue visual media and
objects.
All works shown in the exhibition display a constructive rather
than simply reactive approach towards the hardware and software
of the rapidly expanding computer games industry.
The artists utilise the given standards, whilst at the same time
deconstructing them with subversive gestures and infusing them with
new meanings.
The works deal with different aspects of computer games: for example
their binary logic of winning/loosing or on the assumed predictability
of the games outcome. Also, the flexibility of role and identity
allocation is examined within game scenarios. Other works concentrate
on the creation of an alternative reality in the 3D-space of computer-generated
game scenes (and thus on the interaction between simulation and
reality) or question the apparent unequivocalness of hard and software,
the console and computer and even the infallible black box .
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