games
Computergames by artists

11 October – 30 November

Former Reserveteillager at Phoenix West

Hochofenstraße /
Corner Rombergstraße
Dortmund-Hörde

Tu - Fr + Su: 11 am - 8 pm
Sa: 2 - 10 pm

Concept

                                 
Intro Concept Works Info Programme   Credits   Press   Deutsche Version


artists

Julien Alma /
Laurent Hart, F
Cory Arcangel, USA
Mister Ministeck Norbert Bayer, D
Tom Betts, GB
Pash Buzari, D
Leon Cmielewski /
Josephine Starrs, AUS

Arcangel Constantini, MEX
Vuk Cosic, Slowenien
Aurélien Froment, F
fuchs-eckermann, A
Beate Geissler /
Oliver Sann, D
Margarete Jahrmann /
Max Moswitzer, A
Jodi, E
Joan Leandre, E
Mongrel, GB
Tilman Reiff /
Volker Morawe, D
Anne-Marie Schleiner /
Brody Condon
, USA

Jan-Peter E.R. Sonntag, D
Space Invader, F
Thomson & Craighead, GB
Olaf Val, D
Yang Zhenzhong, CHI
Lars Zumbansen, D


 

>> see documentation of the exhibition


games
seeks to display the varied range of artistic approaches to the phenomenon of computer games with nearly 30 exemplary works of art. Thus, it addresses a subject, which has intensely occupied the young media art scene over the past few years

In the works shown commercial computer games such as, "Pong", "Jet Set Willy", "Super Mario", "Tetris", "Quake" or "Counter Strike" – have been modified in various ways. Their visual aesthetics as well as their functions have been tampered with.

In addition to games that can be played on computers and consoles the exhibition also encompasses installations, videos, objects and graphics.

The range of artistic strategies displayed in the exhibition spans from the adaptation of the programming code to the manipulation of the hardware through to the "translation" of digital scenes and motifs into the language of analogue visual media and objects.

All works shown in the exhibition display a constructive rather than simply reactive approach towards the hardware and software of the rapidly expanding computer games industry.
The artists utilise the given standards, whilst at the same time deconstructing them with subversive gestures and infusing them with new meanings.

The works deal with different aspects of computer games: for example their binary logic of winning/loosing or on the assumed predictability of the game’s outcome. Also, the flexibility of role and identity allocation is examined within game scenarios. Other works concentrate on the creation of an alternative reality in the 3D-space of computer-generated game scenes (and thus on the interaction between simulation and reality) or question the apparent unequivocalness of hard and software, the console and computer and even the infallible black box .